Ambient Occlusion and Render Passes in Maya 2011

Maya

Here is a simple way to set up render passes to separate out different passes of your 3D image for use in compositing and post processing. Maya 2011 has this process more or less built in to be able to render out a multi layered photoshop file or a set of tiff or iff files that can be imported into Photoshop, After Effects or another compositing program.

UPDATE - If you're looking to just render an Ambient Occlusion image by itself, check out this blog post.

MacBook Pro Textures

Macbook Pro

While making one of my more recent images, I created a couple images as textures that I would like to share. One would be the default desktop of a Mac computer, saved at 1440x900 resolution. The other being a Photoshop file of the keyboard layout of a MacBook Pro. The Photoshop file contains every part of a keyboard separated out into layers, and is best used for UV mapping and close up detailed shots. Preview images and downloads can be found below.